News

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Dev Log #6: Six Months of Blood, Code, and Chaos — Nearing the Launch of Mark of Cain

Reflecting on six intense months of solo development as I approach the release of my first commercial game — Mark of Cain — on Steam.
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What I Learned From Making My First Game

Sharing the lessons learned from building and publishing my first game — the struggles, successes, and the road ahead.
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Hat Hero: Patch Notes 1.32

Patch Notes - Latest Update 1.32
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Hat Hero: Patch Notes 1.27

Patch Notes - Latest Update 1.27
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Dev Log #5: What I Learned This Past 2 Months and What I Did

What I Learned in Godot While Making This Game.
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Dev Log #4: Where I'm Coming From

t’s been a dream of mine to release a full game.
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Dev Log #3: Preparing for Final Release

After tinkering with the mechanics and designing some new enemies, I think I’m finally ready to release my first commercial game to the public!
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Dev Log #2: Game Development Progress

A deep dive into the Game Scene of my Godot project, showcasing mechanics, systems, and progress.
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Dev Log #1: Building My First Clicker Game with Godot

A journey into creating my first clicker game with Godot, featuring challenges, learning, and personal growth.
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