Devlogs

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Dev Log #10: I Built an Engine From Scratch — And It's the Most Meaningful Thing I've Ever Made

Not a game announcement. Not a trailer. Just the thing I’m most proud of as a developer — a custom DDA raycaster engine, built entirely by hand, for a game I haven’t named yet.
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Dev Log #9: INKOCHET — A Free Game Built to Be Seen

INKOCHET is a retro first-person puzzle game about painting walls with a bow. Free to play. Built on a renderer I wrote myself. My shot at actually being noticed.
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Dev Log #8: I Built a 3D-to-2D Spritesheet Tool (Open Source)

A browser-based tool for converting 3D models into 2D sprite sheet animations — built for my own games, now open source.
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Dev Log #7: Two Months Post-Launch — What I Got Wrong, and What Comes Next

Two months since Mark of Cain shipped. Here’s what I learned, why I overscoped, and why I’m ditching traditional game engines to build my own raycaster.
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Dev Log #6: Six Months of Blood, Code, and Chaos — Nearing the Launch of Mark of Cain

Reflecting on six intense months of solo development as I approach the release of my first commercial game — Mark of Cain — on Steam.
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What I Learned From Making My First Game

Sharing the lessons learned from building and publishing my first game — the struggles, successes, and the road ahead.
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Hat Hero: Patch Notes 1.32

Patch Notes - Latest Update 1.32
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Hat Hero: Patch Notes 1.27

Patch Notes - Latest Update 1.27
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Dev Log #5: What I Learned This Past 2 Months and What I Did

What I Learned in Godot While Making This Game.
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Dev Log #4: Where I'm Coming From

t’s been a dream of mine to release a full game.
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Dev Log #3: Preparing for Final Release

After tinkering with the mechanics and designing some new enemies, I think I’m finally ready to release my first commercial game to the public!
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Dev Log #2: Game Development Progress

A deep dive into the Game Scene of my Godot project, showcasing mechanics, systems, and progress.
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Dev Log #1: Building My First Clicker Game with Godot

A journey into creating my first clicker game with Godot, featuring challenges, learning, and personal growth.
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