Dev Log #6: Six Months of Blood, Code, and Chaos — Nearing the Launch of Mark of Cain Reflecting on six intense months of solo development as I approach the release of my first commercial game — Mark of Cain — on Steam. Read More
What I Learned From Making My First Game Sharing the lessons learned from building and publishing my first game — the struggles, successes, and the road ahead. Read More
Dev Log #5: What I Learned This Past 2 Months and What I Did What I Learned in Godot While Making This Game. Read More
Dev Log #3: Preparing for Final Release After tinkering with the mechanics and designing some new enemies, I think I’m finally ready to release my first commercial game to the public! Read More
Dev Log #2: Game Development Progress A deep dive into the Game Scene of my Godot project, showcasing mechanics, systems, and progress. Read More
Dev Log #1: Building My First Clicker Game with Godot A journey into creating my first clicker game with Godot, featuring challenges, learning, and personal growth. Read More