// Athens, Greece · Solo Dev · Since 2023 //
MANGAS
MANGO
STUDIOS_
Pixel Art · Retro FPS · Pure Chaos
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Featured Game
BOUND TO ROT
// Dark Fantasy · Action Roguelike · Permadeath //
Play an angel reborn into a mortal vessel. Descend into the Anima, follow the Pulse, and let the tarot decide your fate. Clear rooms, gather rare gear, and push deeper for better loot, or turn back before your body gives out. Stray too far from the light, and the darkness will collect what you owe.
- Tarot gambles at the Pulse: every card bets the next room
- Permadeath: lose your vessel, not just your loot
- Diablo II-style itemization: five rarities, spatial inventory
- Six damage types, deterministic entropy combat
- Seasonal resets with competitive ladders
Devlogs
LATEST POSTS
Dev Log #13: Designing the Pulse: Tarot Cards, Darkness, and Total Permadeath
The heart of Bound to Rot isn’t the loot, it’s the decision. A four-card tarot spread that gambles the next room against your survival, and a darkness timer that turns greed into damage.
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Dev Log #12: Building an Isometric ARPG Engine in Pure Python
Everyone says Python can’t run an action RPG. Bound to Rot is here to disagree: Raylib rendering, Numpy data-oriented entity arrays, Numba-compiled hot paths, and a deterministic entropy combat system.
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Dev Log #11: Bound to Rot Revealed: The Steam Page Is Live
The unannounced project finally has a name and a Steam page. Bound to Rot is a dark fantasy action roguelike where an angel descends into the Anima, gambles on tarot at the Pulse, and rots if it lingers too long.
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The Dev
ONE DEV,
ONE VISION
I'm Roy197, a solo indie dev from Athens, Greece. Mangas Mango Studios is my one-man operation fueled by Greek coffee, bouzouki playlists, and a stubborn refusal to give up.
I build everything myself: code, pixel art, music, marketing. All of it. Mark of Cain is my first commercial release, and it's proof that you don't need a team, a publisher, or a sane sleep schedule to ship something you're proud of.