It’s been a dream of mine to release a full game, and it couldn’t be better. I want to thank the people working on the Godot engine, as well as the community and the people tackling the issues I’ve faced so far. Also, a huge shoutout to the godlike tool that is Aseprite—I can’t recommend it enough.
Making an Android mobile game may seem like a cheesy move these days since the market is full of low-quality games, but mobile games have always appealed to me. I am a PC gamer at heart, and mobile will never replace that, but there was a time when young me played on his LG G2—Fruit Ninja—and on a Nintendo DS. Something about portable gaming always looked fun because you could play in situations where you were bored. Nowadays, that’s public transport for me.
This game is made to be used to kill some time while on the bus and maybe when you’re just chilling.